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When declaring a rather big grid of textures, POV doesn't report that it uses
this at all.
code is something like
#declare G = array[64][64]
looping through it and adding a different texture at each point. The texture i'm
using now is a average of onion, but this is probably not the thing.
POVray swaps a lot and uses 100Mb RAM (according to top in linux) and when it's
done it claims it used 7-11 Mb ... not something that I find interesting.
If code is necessaary I can provide it, but it's a rather big pice and not
something I can reduce easily.
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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